Gaming Clusters Across Multiple European Regions

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GAME-ER Members Present at ERSA 2025 Special Session on Video Game Industry and Regional Development

The European Regional Science Association (ERSA) annual conference, is a key event for those focused on spatial economics and regional development, recently featured a special session dedicated to the burgeoning relationship between the video game industry and regional development.  The session was organized, moderated, and introduced by the GAM-ER partner Enrico Bertacchini from

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How International Co-productions Are Shaping the Future of Game Development

At the 10th anniversary edition of Reboot Develop Blue 2025 this April, a standout panel delved into the increasing importance of international co-productions in game development. The discussion, featuring CGDA, the GAME-ER partner, highlighted how these collaborations allow studios to combine diverse skill sets and cultural perspectives, and, most importantly, to access multiple

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Abertay University’s Professional Project Showcase 2025

Abertay University has been named the top International School for video games design, with programmes ranked in the global top 10 at both undergraduate and postgraduate level. Their Professional Project Showcase 2025 highlights an array of innovative games, all developed by their talented students: 1. Synaptic A first-person, narrative-driven arcade shooter set within

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Picadeiro Open Sounds & Digital Art 2025: A Bridge Between Eras

Alpedrinha, Portugal – June, 2025. The 18th-century palace in Alpedrinha, Portugal, transformed into a vibrant hub for the Picadeiro Open Sounds & Digital Art 2025 festival. This two-day event offered a compelling exploration of how digital art and cutting-edge technology can seamlessly integrate with historical settings and rural landscapes. Far from being a

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Unpacking Regional Game Development:  UNITO at DiGRA 2025

Valletta, Malta – July 2nd, 2025. GAME-ER, recently marked a significant milestone at DiGRA 2025, the annual global conference of the Digital Games Research Association. Our partners from the University of Turin delivered an insightful presentation titled “History and operational mechanisms in the video game industry: the case of the Turin cluster“, emphasizing

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GAME-ER: A Benchmark for European Gaming Research

Brussels, June 17, 2025 – The future of European gaming research looks exceptionally bright, as evidenced by a highly successful workshop held yesterday in Brussels. Delegates from Inova+ and Abertay University actively participated in this dedicated event for gaming projects, championed by the European Project Officer.   A highlight of the day was

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The first webinar of the GAME-ER project

How do we map the European video game industry? What can spatial data tell us about where and how game development clusters emerge? Join us for the inaugural webinar of the GAME-ER project, titled “Mapping the European Video Game Industry: Methodological Challenges and Evidence Early Insights from the GAME-ER Spatial Analysis.” This session

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A little history of the big evolution of the Video Games in France

The history of video games in France is a rich tapestry interwoven. The history of video games in France is a rich tapestry interwoven with technological advancements, creative endeavors, and significant industry milestones. From the early days of rudimentary gaming technology to the sophisticated, immersive experiences of today, France has played a crucial

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