
Abertay Archives
One of the objectives of the GAME-ER project is to understand the historical evolution of different successful video games ecosystems across European cities outside of capital cities. Hence, finding adequate historical sources to reconstruct these histories was essential. To achieve this, the teams identified a few relevant repositories in each one of the

The Game Is Not Over for Europe’s Remote Regions: Insights from the GAME-ER Project
On March 24, 2026, the European Commission hosted the RTD Library Talk “Games for Good”, a deep dive into how research and innovation in the gaming sector are driving positive societal change. A highlight of the session was the presentation by Tânia Moreira, INOVA+, who shared transformative insights from the GAME-ER project. Beyond

Beyond GAME-ER: Historical Pathways of Video Game Production in Europe
We are pleased to invite you to the third webinar of the GAME-ER Project, titled “Beyond GAME-ER: Historical Pathways of Video Game Production in Europe”. This session will explore the historical foundations of European video game production, offering a broader perspective on how today’s game development ecosystems emerged. While contemporary discussions often focus

How to Map the European Videogame Industry
A data-driven strategy to make an elusive sector visible The European video game industry has become a major cultural and economic force. From indie studios to global publishers, video games shape creative labour markets, digital innovation, and regional development across Europe. Yet, despite its growing relevance, the industry remains surprisingly hard to measure.

Inauguration of Gaming Lab Fundão
October 23rd marked a defining moment for the creative landscape of the Fundão region. The Municipality of Fundão, the representative of the Portuguese cluster studied by GAME-ER, has officially inaugurated the Gaming Lab Fundão, a major milestone in the municipality’s strategy to strengthen the local creative and technological ecosystem. GameIN Fundão: Talent and

THE VIEW CONFERENCE 2025 – Interview with Luís Leça, INOVA+
The VIEW Conference 2025, held at OGR Torino, brought together world-class professionals from visual effects, animation, games, and immersive media. Among the speakers, the project partners took the stage to highlight the role of collaboration between academia, industry, and policymakers in shaping the future of Europe’s gaming ecosystem. About VIEW CONFERENCE The VIEW

The Future of Work: University of Torino’s insights from the 14th ILERA European Congress
The 14th ILERA European Congress, held at Durham University Business School from September 10-12, 2025, brought together researchers, academics, and practitioners to discuss the role of employment relations in addressing contemporary global challenges. The event’s theme was “Navigating challenging times: The role of employment relations in addressing the problems caused by political uncertainty

GAME-ER Members Present at ERSA 2025 Special Session on Video Game Industry and Regional Development
The European Regional Science Association (ERSA) annual conference, is a key event for those focused on spatial economics and regional development, recently featured a special session dedicated to the burgeoning relationship between the video game industry and regional development. The session was organized, moderated, and introduced by the GAM-ER partner Enrico Bertacchini from

How International Co-productions Are Shaping the Future of Game Development
At the 10th anniversary edition of Reboot Develop Blue 2025 this April, a standout panel delved into the increasing importance of international co-productions in game development. The discussion, featuring CGDA, the GAME-ER partner, highlighted how these collaborations allow studios to combine diverse skill sets and cultural perspectives, and, most importantly, to access multiple

Abertay University’s Professional Project Showcase 2025
Abertay University has been named the top International School for video games design, with programmes ranked in the global top 10 at both undergraduate and postgraduate level. Their Professional Project Showcase 2025 highlights an array of innovative games, all developed by their talented students: 1. Synaptic A first-person, narrative-driven arcade shooter set within
