Gaming Clusters Across Multiple European Regions

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Aprile 2026

/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} One of the objectives of the GAME-ER project is to understand the historical evolution of different successful video games ecosystems across European cities outside of capital cities. Hence, finding adequate historical sources to reconstruct these histories was essential. To achieve this, the teams

/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} On March 24, 2026, the European Commission hosted the RTD Library Talk "Games for Good", a deep dive into how research and innovation in the gaming sector are driving positive societal change. A highlight of the session was the presentation by Tânia Moreira,