GAME-ER Joins Horizon Europe Video Games Clustering Event to Strengthen Collaboration and Policy Impact
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} On 10th June, GAME-ER, represented by its partners INOVA+ and AU, had the pleasure of participating in a clustering event organised by the Research Executive Agency (REA), bringing together several Horizon Europe projects related to the video game sector and the Games for
From Data to Action: GAME-ER Webinar #4 showcases the Interactive Methodological Toolkit
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} On June, 9 2026 the GAME-ER project hosted its fourth webinar, "From Data to Action: Exploring the Game-ER Interactive Methodological Toolkit", bringing together researchers, cluster managers, game industry professionals and project partners to explore the latest version of the project's Interactive Methodological Toolkit
Abertay Archives
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} One of the objectives of the GAME-ER project is to understand the historical evolution of different successful video games ecosystems across European cities outside of capital cities. Hence, finding adequate historical sources to reconstruct these histories was essential. To achieve this, the teams
The Game Is Not Over for Europe’s Remote Regions: Insights from the GAME-ER Project
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} On March 24, 2026, the European Commission hosted the RTD Library Talk "Games for Good", a deep dive into how research and innovation in the gaming sector are driving positive societal change. A highlight of the session was the presentation by Tânia Moreira,
Beyond GAME-ER: Historical Pathways of Video Game Production in Europe
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} We are pleased to invite you to the third webinar of the GAME-ER Project, titled “Beyond GAME-ER: Historical Pathways of Video Game Production in Europe”. This session will explore the historical foundations of European video game production, offering a broader perspective on how
How to Map the European Videogame Industry
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} /*! elementor - v3.21.0 - 26-05-2024 */ .elementor-heading-title{padding:0;margin:0;line-height:1}.elementor-widget-heading .elementor-heading-title[class*=elementor-size-]>a{color:inherit;font-size:inherit;line-height:inherit}.elementor-widget-heading .elementor-heading-title.elementor-size-small{font-size:15px}.elementor-widget-heading .elementor-heading-title.elementor-size-medium{font-size:19px}.elementor-widget-heading .elementor-heading-title.elementor-size-large{font-size:29px}.elementor-widget-heading .elementor-heading-title.elementor-size-xl{font-size:39px}.elementor-widget-heading .elementor-heading-title.elementor-size-xxl{font-size:59px}A data-driven strategy to make an elusive sector visible The European video game industry has become a major cultural and economic force. From indie studios to global publishers, video games shape creative
Inauguration of Gaming Lab Fundão
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} October 23rd marked a defining moment for the creative landscape of the Fundão region. The Municipality of Fundão, the representative of the Portuguese cluster studied by GAME-ER, has officially inaugurated the Gaming Lab Fundão, a major milestone in the municipality’s strategy to strengthen
THE VIEW CONFERENCE 2025 – Interview with Luís Leça, INOVA+
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} The VIEW Conference 2025, held at OGR Torino, brought together world-class professionals from visual effects, animation, games, and immersive media. Among the speakers, the project partners took the stage to highlight the role of collaboration between academia, industry, and policymakers in shaping the
The Future of Work: University of Torino’s insights from the 14th ILERA European Congress
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} The 14th ILERA European Congress, held at Durham University Business School from September 10-12, 2025, brought together researchers, academics, and practitioners to discuss the role of employment relations in addressing contemporary global challenges. The event's theme was "Navigating challenging times: The role of
GAME-ER Members Present at ERSA 2025 Special Session on Video Game Industry and Regional Development
/*! elementor - v3.21.0 - 26-05-2024 */ .elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=".svg"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block} The European Regional Science Association (ERSA) annual conference, is a key event for those focused on spatial economics and regional development, recently featured a special session dedicated to the burgeoning relationship between the video game industry and regional development. The session was organized, moderated,
